ripple
This project served as a design exploration using the material-driven design methodology taught in the Interactive Materiality class. By incorporating interaction design principles, material knowledge, and contextual awareness, we set out to create a novel shape-changing interface. In the course of our iterative process, we gained valuable insights into the properties of materials and, more importantly, refined our creative and critical thinking skills.
The primary focus was on investigating diverse structures, interaction paths, and haptic qualities. The resulting material, named "ripple," is a 3D-printed rubber-like material. Its behaviour is the result of our material research, specifically the discovery of the captivating curling motion. The material is dynamic, transitioning between rhythmic and arhythmic movements, and offers an interactive experience that responds to the user's actions by either following or opposing their inputs.
Finally, we reflect on the practical, theoretical, and individual dimensions of our methodology. This project enhanced not only our knowledge of material-driven design but also our creative and theoretical foundations in this field.